Tweaked readme for clarity.
1 files changed, 2 insertions(+), 2 deletions(-)

M README.md
M README.md +2 -2
@@ 14,7 14,7 @@ The game is built in F#, sitting on the 
 - The [Elmish](https://elmish.github.io/elmish/) framework
 - The [Bulma](https://bulma.io/) CSS framework
 
-I'm still an apprentice F#-slinger, so if you find the code confusing at any point, that's probably on me! However, I have done my best to write idiomatic F#, in the 'Elmish style', as best as I currently understand it.
+I'm still an apprentice F#-slinger, so if you find the code confusing at any point, that's probably on me! However, I have done my best to write idiomatic Elmish F#, as best as I currently understand it.
 
 "Making of" blog post coming soon, but the short version is that I loved making this. This was my first game in F#, but I very much hope it won't be the last!
 

          
@@ 28,7 28,7 @@ Truffle Wizard is open source, under the
 
 If you want, you can run Truffle Wizard on your own machine, and even experiment with the code.
 
-My starting point was the excellent [Feliz Template](https://github.com/Zaid-Ajaj/Feliz/blob/master/Feliz.Template/Content/README.md) by Zaid Ajaj. Feliz is licensed under the [MIT License](https://github.com/Zaid-Ajaj/Feliz/blob/master/LICENSE).
+My starting point for this project was the excellent [Feliz Template](https://github.com/Zaid-Ajaj/Feliz/blob/master/Feliz.Template/Content/README.md) by Zaid Ajaj. Feliz is licensed under the [MIT License](https://github.com/Zaid-Ajaj/Feliz/blob/master/LICENSE).
 
 I've reproduced most of the Feliz Template instructions below, as they also apply to Truffle Wizard.