M ineptifex/fn_conditionalSelectIP.sqf +2 -1
@@ 7,7 7,7 @@
*
* Specification:
* Similar to BIS_fnc_conditionalSelect, but operates in-place, so that
- * argument 0 is modified, no value is returned.
+ * argument 0 is modified.
*/
#define DEBUG_VAR "INEPT_fnc_conditionalSelectIP_is_verbose"
@@ 27,3 27,4 @@ for [
_list deleteAt _forEachIndex;
};
};
+_list
M ineptifex/fn_getFirepower.sqf +4 -1
@@ 72,7 72,10 @@ VAR(_lethality_a) = [];
// something, but in that case, we should skip over that weapon
// before we ever get here by looking at its weapon type or some
// shit like that
- ["No magazines found for weapon %1 muzzle %2", _wep_cfg, _muzzle_cfg] call BIS_fnc_error;
+ if (not isNil "INEPT_param_complainAboutMaglessWeapons") then
+ {
+ ["No magazines found for weapon %1 muzzle %2", _wep_cfg, _muzzle_cfg] call BIS_fnc_error;
+ };
};
// Select the first mode we find where showToPlayer is true