Fixed check on wrong EGLImage although it shouldn't technically matter
1 files changed, 1 insertions(+), 1 deletions(-)

M src/dmabuf_source.c
M src/dmabuf_source.c +1 -1
@@ 285,7 285,7 @@ static void ready(void* data, struct zwl
 	if(this->current_frame != NULL) {
 		if(this->current_frame->img != NULL) {
 			gs_texture_destroy(this->current_frame->texture);
-			if(this->next_frame->img != NULL) {
+			if(this->current_frame->img != NULL) {
 				eglDestroyImage(eglGetCurrentDisplay(), this->current_frame->img);
 			}
 		}