Updated the dmabuf backend for official OBS dmabuf support. This will break it on older OBS EGL forks which do not support gs_texture_create_from_dmabuf().
8 files changed, 34 insertions(+), 2959 deletions(-)

M README.md
R glad/glad.c => 
R inc/KHR/khrplatform.h => 
M inc/dmabuf_source.h
R inc/glad/glad.h => 
R inc/glad/glad_egl.h => 
M meson.build
M src/dmabuf_source.c
M README.md +2 -6
@@ 3,20 3,16 @@ wlrobs is an obs-studio plugin that allo
 
 [![builds.sr.ht status](https://builds.sr.ht/~scoopta/wlrobs.svg)](https://builds.sr.ht/~scoopta/wlrobs?)
 
-This plugin only records wayland desktops, it does not make OBS run wayland native. If you're not using a fork of OBS with an EGL backend you need to set `QT_QPA_PLATFORM=xcb` or else OBS does not work.
+This plugin only records wayland desktops, it does not make OBS run wayland native. If you're not using a version of OBS with an EGL backend you need to set `QT_QPA_PLATFORM=xcb` or else OBS does not work.
 
 ## dmabuf backend
-Please note that in order to use the dmabuf backend you have to use a fork of OBS which has an EGL backend such as https://github.com/GeorgesStavracas/obs-studio/tree/feaneron/egl-wayland
+Please note that in order to use the dmabuf backend you have to update to OBS master commit 7867d16e6b1d1c66913e3f1acb079cef44a1204f or later
 
 ## Dependencies
 	libwayland-dev
 	libobs-dev
 	pkg-config
 	meson
-The dmabuf backend additionally requires
-
-	libdrm-dev
-	libegl-dev
 ## Building
 	hg clone https://hg.sr.ht/~scoopta/wlrobs
 	cd wlrobs

          
R glad/glad.c =>  +0 -698
@@ 1,698 0,0 @@ 
-/*
-
-    OpenGL ES loader generated by glad 0.1.33 on Sun Nov 17 10:39:00 2019.
-
-    Language/Generator: C/C++
-    Specification: gl
-    APIs: gles2=3.0
-    Profile: core
-    Extensions:
-        GL_OES_EGL_image
-    Loader: False
-    Local files: False
-    Omit khrplatform: False
-    Reproducible: False
-
-    Commandline:
-        --profile="core" --api="gles2=3.0" --generator="c" --spec="gl" --no-loader --extensions="GL_OES_EGL_image"
-    Online:
-        https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gles2%3D3.0&extensions=GL_OES_EGL_image
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <glad/glad.h>
-
-struct gladGLversionStruct GLVersion = { 0, 0 };
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    if(max_loaded_major < 3) {
-#endif
-        exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    } else {
-        unsigned int index;
-
-        num_exts_i = 0;
-        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
-        if (num_exts_i > 0) {
-            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
-        }
-
-        if (exts_i == NULL) {
-            return 0;
-        }
-
-        for(index = 0; index < (unsigned)num_exts_i; index++) {
-            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
-            size_t len = strlen(gl_str_tmp);
-
-            char *local_str = (char*)malloc((len+1) * sizeof(char));
-            if(local_str != NULL) {
-                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
-            }
-            exts_i[index] = local_str;
-        }
-    }
-#endif
-    return 1;
-}
-
-static void free_exts(void) {
-    if (exts_i != NULL) {
-        int index;
-        for(index = 0; index < num_exts_i; index++) {
-            free((char *)exts_i[index]);
-        }
-        free((void *)exts_i);
-        exts_i = NULL;
-    }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    if(max_loaded_major < 3) {
-#endif
-        const char *extensions;
-        const char *loc;
-        const char *terminator;
-        extensions = exts;
-        if(extensions == NULL || ext == NULL) {
-            return 0;
-        }
-
-        while(1) {
-            loc = strstr(extensions, ext);
-            if(loc == NULL) {
-                return 0;
-            }
-
-            terminator = loc + strlen(ext);
-            if((loc == extensions || *(loc - 1) == ' ') &&
-                (*terminator == ' ' || *terminator == '\0')) {
-                return 1;
-            }
-            extensions = terminator;
-        }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    } else {
-        int index;
-        if(exts_i == NULL) return 0;
-        for(index = 0; index < num_exts_i; index++) {
-            const char *e = exts_i[index];
-
-            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
-                return 1;
-            }
-        }
-    }
-#endif
-
-    return 0;
-}
-int GLAD_GL_ES_VERSION_2_0 = 0;
-int GLAD_GL_ES_VERSION_3_0 = 0;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-int GLAD_GL_OES_EGL_image = 0;
-PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
-PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
-static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
-	if(!GLAD_GL_ES_VERSION_2_0) return;
-	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
-	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
-	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
-	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
-	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
-	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
-	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
-	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
-	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
-	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
-	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
-	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
-	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
-	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
-	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
-	glad_glClear = (PFNGLCLEARPROC)load("glClear");
-	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
-	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
-	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
-	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
-	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
-	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
-	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
-	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
-	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
-	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
-	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
-	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
-	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
-	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
-	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
-	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
-	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
-	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
-	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
-	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
-	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
-	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
-	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
-	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
-	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
-	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
-	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
-	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
-	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
-	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
-	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
-	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
-	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
-	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
-	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
-	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
-	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
-	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
-	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
-	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
-	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
-	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
-	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
-	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
-	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
-	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
-	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
-	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
-	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
-	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
-	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
-	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
-	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
-	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
-	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
-	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
-	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
-	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
-	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
-	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
-	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
-	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
-	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
-	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
-	glad_glHint = (PFNGLHINTPROC)load("glHint");
-	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
-	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
-	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
-	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
-	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
-	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
-	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
-	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
-	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
-	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
-	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
-	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
-	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
-	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
-	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
-	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
-	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
-	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
-	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
-	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
-	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
-	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
-	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
-	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
-	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
-	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
-	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
-	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
-	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
-	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
-	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
-	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
-	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
-	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
-	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
-	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
-	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
-	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
-	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
-	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
-	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
-	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
-	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
-	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
-	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
-	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
-	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
-	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
-	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
-	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
-	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
-	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
-	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
-	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
-	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
-	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
-	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
-	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
-	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
-	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
-	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
-}
-static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
-	if(!GLAD_GL_ES_VERSION_3_0) return;
-	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
-	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
-	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
-	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
-	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
-	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
-	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
-	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
-	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
-	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
-	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
-	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
-	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
-	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
-	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
-	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
-	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
-	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
-	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
-	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
-	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
-	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
-	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
-	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
-	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
-	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
-	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
-	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
-	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
-	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
-	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
-	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
-	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
-	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
-	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
-	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
-	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
-	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
-	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
-	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
-	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
-	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
-	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
-	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
-	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
-	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
-	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
-	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
-	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
-	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
-	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
-	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
-	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
-	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
-	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
-	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
-	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
-	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
-	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
-	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
-	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
-	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
-	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
-	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
-	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
-	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
-	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
-	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
-	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
-	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
-	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
-	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
-	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
-	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
-	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
-	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
-	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
-	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
-	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
-	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
-	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
-	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
-	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
-	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
-	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
-	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
-	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
-	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
-	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
-	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
-	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
-	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
-	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
-	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
-	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
-	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
-	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
-	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
-	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
-	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
-	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
-}
-static void load_GL_OES_EGL_image(GLADloadproc load) {
-	if(!GLAD_GL_OES_EGL_image) return;
-	glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
-	glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)load("glEGLImageTargetRenderbufferStorageOES");
-}
-static int find_extensionsGLES2(void) {
-	if (!get_exts()) return 0;
-	GLAD_GL_OES_EGL_image = has_ext("GL_OES_EGL_image");
-	free_exts();
-	return 1;
-}
-
-static void find_coreGLES2(void) {
-
-    /* Thank you @elmindreda
-     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
-     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
-     */
-    int i, major, minor;
-
-    const char* version;
-    const char* prefixes[] = {
-        "OpenGL ES-CM ",
-        "OpenGL ES-CL ",
-        "OpenGL ES ",
-        NULL
-    };
-
-    version = (const char*) glGetString(GL_VERSION);
-    if (!version) return;
-
-    for (i = 0;  prefixes[i];  i++) {
-        const size_t length = strlen(prefixes[i]);
-        if (strncmp(version, prefixes[i], length) == 0) {
-            version += length;
-            break;
-        }
-    }
-
-/* PR #18 */
-#ifdef _MSC_VER
-    sscanf_s(version, "%d.%d", &major, &minor);
-#else
-    sscanf(version, "%d.%d", &major, &minor);
-#endif
-
-    GLVersion.major = major; GLVersion.minor = minor;
-    max_loaded_major = major; max_loaded_minor = minor;
-	GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
-	GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
-	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
-		max_loaded_major = 3;
-		max_loaded_minor = 0;
-	}
-}
-
-int gladLoadGLES2Loader(GLADloadproc load) {
-	GLVersion.major = 0; GLVersion.minor = 0;
-	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
-	if(glGetString == NULL) return 0;
-	if(glGetString(GL_VERSION) == NULL) return 0;
-	find_coreGLES2();
-	load_GL_ES_VERSION_2_0(load);
-	load_GL_ES_VERSION_3_0(load);
-
-	if (!find_extensionsGLES2()) return 0;
-	load_GL_OES_EGL_image(load);
-	return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-

          
R inc/KHR/khrplatform.h =>  +0 -290
@@ 1,290 0,0 @@ 
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2018 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * The master copy of khrplatform.h is maintained in the Khronos EGL
- * Registry repository at https://github.com/KhronosGroup/EGL-Registry
- * The last semantic modification to khrplatform.h was at commit ID:
- *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by filing pull requests or issues on
- * the EGL Registry repository linked above.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- *    http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- *        #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- *    khronos_int8_t              signed   8  bit
- *    khronos_uint8_t             unsigned 8  bit
- *    khronos_int16_t             signed   16 bit
- *    khronos_uint16_t            unsigned 16 bit
- *    khronos_int32_t             signed   32 bit
- *    khronos_uint32_t            unsigned 32 bit
- *    khronos_int64_t             signed   64 bit
- *    khronos_uint64_t            unsigned 64 bit
- *    khronos_intptr_t            signed   same number of bits as a pointer
- *    khronos_uintptr_t           unsigned same number of bits as a pointer
- *    khronos_ssize_t             signed   size
- *    khronos_usize_t             unsigned size
- *    khronos_float_t             signed   32 bit floating point
- *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
- *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- *                                         nanoseconds
- *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
- *    khronos_boolean_enum_t      enumerated boolean type. This should
- *      only be used as a base type when a client API's boolean type is
- *      an enum. Client APIs which use an integer or other type for
- *      booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- *    KHRONOS_APICALL
- *    KHRONOS_APIENTRY
- *    KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- *                                  int arg1,
- *                                  int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
-#   define KHRONOS_STATIC 1
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(KHRONOS_STATIC)
-    /* If the preprocessor constant KHRONOS_STATIC is defined, make the
-     * header compatible with static linking. */
-#   define KHRONOS_APICALL
-#elif defined(_WIN32)
-#   define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-#   define KHRONOS_APICALL IMPORT_C
-#elif defined(__ANDROID__)
-#   define KHRONOS_APICALL __attribute__((visibility("default")))
-#else
-#   define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function  and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
-    /* Win32 but not WinCE */
-#   define KHRONOS_APIENTRY __stdcall
-#else
-#   define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t                 khronos_int32_t;
-typedef uint32_t                khronos_uint32_t;
-typedef int64_t                 khronos_int64_t;
-typedef uint64_t                khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64   1
-#define KHRONOS_SUPPORT_FLOAT   1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t                 khronos_int32_t;
-typedef uint32_t                khronos_uint32_t;
-typedef int64_t                 khronos_int64_t;
-typedef uint64_t                khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64   1
-#define KHRONOS_SUPPORT_FLOAT   1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32                 khronos_int32_t;
-typedef unsigned __int32        khronos_uint32_t;
-typedef __int64                 khronos_int64_t;
-typedef unsigned __int64        khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64   1
-#define KHRONOS_SUPPORT_FLOAT   1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int                     khronos_int32_t;
-typedef unsigned int            khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int                khronos_int64_t;
-typedef unsigned long int       khronos_uint64_t;
-#else
-typedef long long int           khronos_int64_t;
-typedef unsigned long long int  khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64   1
-#define KHRONOS_SUPPORT_FLOAT   1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int                     khronos_int32_t;
-typedef unsigned int            khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64   0
-#define KHRONOS_SUPPORT_FLOAT   0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t                 khronos_int32_t;
-typedef uint32_t                khronos_uint32_t;
-typedef int64_t                 khronos_int64_t;
-typedef uint64_t                khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64   1
-#define KHRONOS_SUPPORT_FLOAT   1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed   char          khronos_int8_t;
-typedef unsigned char          khronos_uint8_t;
-typedef signed   short int     khronos_int16_t;
-typedef unsigned short int     khronos_uint16_t;
-
-/*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
- * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
- * to be the only LLP64 architecture in current use.
- */
-#ifdef _WIN64
-typedef signed   long long int khronos_intptr_t;
-typedef unsigned long long int khronos_uintptr_t;
-typedef signed   long long int khronos_ssize_t;
-typedef unsigned long long int khronos_usize_t;
-#else
-typedef signed   long  int     khronos_intptr_t;
-typedef unsigned long  int     khronos_uintptr_t;
-typedef signed   long  int     khronos_ssize_t;
-typedef unsigned long  int     khronos_usize_t;
-#endif
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef          float         khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time.  Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted).  The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years.  Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
-typedef khronos_int64_t        khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true.  Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
-    KHRONOS_FALSE = 0,
-    KHRONOS_TRUE  = 1,
-    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */

          
M inc/dmabuf_source.h +1 -18
@@ 1,5 1,5 @@ 
 /*
- *  Copyright (C) 2019-2020 Scoopta
+ *  Copyright (C) 2019-2021 Scoopta
  *  This file is part of wlrobs
  *  wlrobs is free software: you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by

          
@@ 18,25 18,8 @@ 
 #ifndef DMABUF_SOURCE_H
 #define DMABUF_SOURCE_H
 
-#include <fcntl.h>
-#include <dlfcn.h>
-#include <unistd.h>
-#include <stdint.h>
-#include <stdbool.h>
-#include <pthread.h>
-#include <sys/mman.h>
-#include <drm_fourcc.h>
-
-#include <glad/glad.h>
-#include <glad/glad_egl.h>
-
 #include <obs/obs-module.h>
 
-#include <wayland-client.h>
-
-#include <xdg-output-unstable-v1-client-protocol.h>
-#include <wlr-export-dmabuf-unstable-v1-client-protocol.h>
-
 extern struct obs_source_info dmabuf_source;
 
 #endif

          
R inc/glad/glad.h =>  +0 -1521
@@ 1,1521 0,0 @@ 
-/*
-
-    OpenGL ES loader generated by glad 0.1.33 on Sun Nov 17 10:39:00 2019.
-
-    Language/Generator: C/C++
-    Specification: gl
-    APIs: gles2=3.0
-    Profile: core
-    Extensions:
-        GL_OES_EGL_image
-    Loader: False
-    Local files: False
-    Omit khrplatform: False
-    Reproducible: False
-
-    Commandline:
-        --profile="core" --api="gles2=3.0" --generator="c" --spec="gl" --no-loader --extensions="GL_OES_EGL_image"
-    Online:
-        https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gles2%3D3.0&extensions=GL_OES_EGL_image
-*/
-
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl2_h_
-#error OpenGL ES 2 header already included, remove this include, glad already provides it
-#endif
-#define __gl2_h_
-
-#ifdef __gl3_h_
-#error OpenGL ES 3 header already included, remove this include, glad already provides it
-#endif
-#define __gl3_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
-    int major;
-    int minor;
-};
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-#  if defined(_WIN32) || defined(__CYGWIN__)
-#   if defined(GLAD_GLAPI_EXPORT_BUILD)
-#    if defined(__GNUC__)
-#     define GLAPI __attribute__ ((dllexport)) extern
-#    else
-#     define GLAPI __declspec(dllexport) extern
-#    endif
-#   else
-#    if defined(__GNUC__)
-#     define GLAPI __attribute__ ((dllimport)) extern
-#    else
-#     define GLAPI __declspec(dllimport) extern
-#    endif
-#   endif
-#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-#   define GLAPI __attribute__ ((visibility ("default"))) extern
-#  else
-#   define GLAPI extern
-#  endif
-# else
-#  define GLAPI extern
-# endif
-#endif
-
-GLAPI struct gladGLversionStruct GLVersion;
-GLAPI int gladLoadGLES2Loader(GLADloadproc);
-
-#include <KHR/khrplatform.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef khronos_int8_t GLbyte;
-typedef khronos_uint8_t GLubyte;
-typedef khronos_int16_t GLshort;
-typedef khronos_uint16_t GLushort;
-typedef int GLint;
-typedef unsigned int GLuint;
-typedef khronos_int32_t GLclampx;
-typedef int GLsizei;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef khronos_uint16_t GLhalf;
-typedef khronos_uint16_t GLhalfARB;
-typedef khronos_int32_t GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_intptr_t GLintptrARB;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_ssize_t GLsizeiptrARB;
-typedef khronos_int64_t GLint64;
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64;
-typedef khronos_uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE 0x1702
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_NONE 0
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_READ_BUFFER 0x0C02
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_RED 0x1903
-#define GL_RGB8 0x8051
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_RG8 0x822B
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-GLAPI int GLAD_GL_ES_VERSION_2_0;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
-GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-#define glClearDepthf glad_glClearDepthf
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-#define glDepthRangef glad_glDepthRangef
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
-GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
-#define glShaderBinary glad_glShaderBinary
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
-#endif
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-GLAPI int GLAD_GL_ES_VERSION_3_0;
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-#define glBindTransformFeedback glad_glBindTransformFeedback
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
-GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-#define glIsTransformFeedback glad_glIsTransformFeedback
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-#define glPauseTransformFeedback glad_glPauseTransformFeedback
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-#define glResumeTransformFeedback glad_glResumeTransformFeedback
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-#define glGetProgramBinary glad_glGetProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-#define glProgramBinary glad_glProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-#define glProgramParameteri glad_glProgramParameteri
-typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
-typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-#define glTexStorage2D glad_glTexStorage2D
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-#define glTexStorage3D glad_glTexStorage3D
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
-GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-#define glGetInternalformativ glad_glGetInternalformativ
-#endif
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-GLAPI int GLAD_GL_OES_EGL_image;
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image);
-GLAPI PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES;
-#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image);
-GLAPI PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES;
-#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif

          
R inc/glad/glad_egl.h =>  +0 -333
@@ 1,333 0,0 @@ 
-/*
-
-    EGL loader generated by glad 0.1.33 on Sun Nov 17 09:13:19 2019.
-
-    Language/Generator: C/C++
-    Specification: egl
-    APIs: egl=1.5
-    Profile: -
-    Extensions:
-        EGL_EXT_image_dma_buf_import
-    Loader: False
-    Local files: False
-    Omit khrplatform: False
-    Reproducible: False
-
-    Commandline:
-        --api="egl=1.5" --generator="c" --spec="egl" --no-loader --extensions="EGL_EXT_image_dma_buf_import"
-    Online:
-        https://glad.dav1d.de/#language=c&specification=egl&api=egl%3D1.5&extensions=EGL_EXT_image_dma_buf_import
-*/
-
-
-#ifndef __glad_egl_h_
-
-#ifdef __egl_h_
-#error EGL header already included, remove this include, glad already provides it
-#endif
-
-#define __glad_egl_h_
-#define __egl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void* (* GLADloadproc)(const char *name);
-GLAPI int gladLoadEGLLoader(GLADloadproc);
-
-#include <KHR/khrplatform.h>
-#include <EGL/eglplatform.h>
-struct AHardwareBuffer;
-typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef intptr_t EGLAttribKHR;
-typedef intptr_t EGLAttrib;
-typedef void *EGLClientBuffer;
-typedef void *EGLConfig;
-typedef void *EGLContext;
-typedef void *EGLDeviceEXT;
-typedef void *EGLDisplay;
-typedef void *EGLImage;
-typedef void *EGLImageKHR;
-typedef void *EGLLabelKHR;
-typedef void *EGLObjectKHR;
-typedef void *EGLOutputLayerEXT;
-typedef void *EGLOutputPortEXT;
-typedef void *EGLStreamKHR;
-typedef void *EGLSurface;
-typedef void *EGLSync;
-typedef void *EGLSyncKHR;
-typedef void *EGLSyncNV;
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-typedef khronos_utime_nanoseconds_t EGLTime;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
-typedef khronos_uint64_t EGLuint64KHR;
-typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
-typedef int EGLNativeFileDescriptorKHR;
-typedef khronos_ssize_t EGLsizeiANDROID;
-typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
-typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
-struct EGLClientPixmapHI {
-    void  *pData;
-    EGLint iWidth;
-    EGLint iHeight;
-    EGLint iStride;
-};
-typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
-#define EGL_DRAW 0x3059
-#define EGL_EXTENSIONS 0x3055
-#define EGL_FALSE 0
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_HEIGHT 0x3056
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_NONE 0x3038
-#define EGL_NON_CONFORMANT_CONFIG 0x3051
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
-#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
-#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
-#define EGL_PBUFFER_BIT 0x0001
-#define EGL_PIXMAP_BIT 0x0002
-#define EGL_READ 0x305A
-#define EGL_RED_SIZE 0x3024
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SLOW_CONFIG 0x3050
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_SUCCESS 0x3000
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_TRANSPARENT_RGB 0x3052
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRUE 1
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_WIDTH 0x3057
-#define EGL_WINDOW_BIT 0x0004
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_CONTEXT_LOST 0x300E
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_2D 0x305F
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_COLORSPACE 0x3087
-#define EGL_COLORSPACE_sRGB 0x3089
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-#define EGL_DISPLAY_SCALING 10000
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_OPENGL_ES_BIT 0x0001
-#define EGL_OPENVG_BIT 0x0002
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_CONFORMANT 0x3042
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041
-#define EGL_OPENGL_ES2_BIT 0x0004
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_COLORSPACE_sRGB 0x3089
-#define EGL_VG_COLORSPACE_LINEAR 0x308A
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
-#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
-#define EGL_OPENGL_API 0x30A2
-#define EGL_OPENGL_BIT 0x0008
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
-#define EGL_CONTEXT_MAJOR_VERSION 0x3098
-#define EGL_CONTEXT_MINOR_VERSION 0x30FB
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
-#define EGL_NO_RESET_NOTIFICATION 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
-#define EGL_OPENGL_ES3_BIT 0x00000040
-#define EGL_CL_EVENT_HANDLE 0x309C
-#define EGL_SYNC_CL_EVENT 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
-#define EGL_SYNC_TYPE 0x30F7
-#define EGL_SYNC_STATUS 0x30F1
-#define EGL_SYNC_CONDITION 0x30F8
-#define EGL_SIGNALED 0x30F2
-#define EGL_UNSIGNALED 0x30F3
-#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
-#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
-#define EGL_TIMEOUT_EXPIRED 0x30F5
-#define EGL_CONDITION_SATISFIED 0x30F6
-#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
-#define EGL_SYNC_FENCE 0x30F9
-#define EGL_GL_COLORSPACE 0x309D
-#define EGL_GL_COLORSPACE_SRGB 0x3089
-#define EGL_GL_COLORSPACE_LINEAR 0x308A
-#define EGL_GL_RENDERBUFFER 0x30B9
-#define EGL_GL_TEXTURE_2D 0x30B1
-#define EGL_GL_TEXTURE_LEVEL 0x30BC
-#define EGL_GL_TEXTURE_3D 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
-#define EGL_IMAGE_PRESERVED 0x30D2
-#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLDisplay eglGetCurrentDisplay(void);
-EGLSurface eglGetCurrentSurface(EGLint readdraw);
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id);
-EGLint eglGetError(void);
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname);
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-const char *eglQueryString(EGLDisplay dpy, EGLint name);
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLBoolean eglTerminate(EGLDisplay dpy);
-EGLBoolean eglWaitGL(void);
-EGLBoolean eglWaitNative(EGLint engine);
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
-EGLBoolean eglBindAPI(EGLenum api);
-EGLenum eglQueryAPI(void);
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-EGLBoolean eglReleaseThread(void);
-EGLBoolean eglWaitClient(void);
-EGLContext eglGetCurrentContext(void);
-EGLSync eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
-EGLBoolean eglDestroySync(EGLDisplay dpy, EGLSync sync);
-EGLint eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
-EGLBoolean eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
-EGLImage eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
-EGLBoolean eglDestroyImage(EGLDisplay dpy, EGLImage image);
-EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
-EGLSurface eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
-EGLSurface eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
-EGLBoolean eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
-#define EGL_LINUX_DMA_BUF_EXT 0x3270
-#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
-#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
-#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
-#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
-#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
-#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
-#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
-#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
-#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
-#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
-#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
-#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
-#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
-#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
-#define EGL_ITU_REC601_EXT 0x327F
-#define EGL_ITU_REC709_EXT 0x3280
-#define EGL_ITU_REC2020_EXT 0x3281
-#define EGL_YUV_FULL_RANGE_EXT 0x3282
-#define EGL_YUV_NARROW_RANGE_EXT 0x3283
-#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
-#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
-#ifndef EGL_EXT_image_dma_buf_import
-#define EGL_EXT_image_dma_buf_import 1
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif

          
M meson.build +2 -11
@@ 17,17 17,8 @@ if get_option('use_scpy')
 endif
 
 if get_option('use_dmabuf')
-	egl = dependency('egl', required : false)
-	drm = dependency('libdrm', required : false)
-	if egl.found() and drm.found()
-		deps += [egl, drm]
-		sources += ['src/dmabuf_source.c',
-					'glad/glad.c',
-					'proto/wlr-export-dmabuf-unstable-v1-protocol.c']
-		add_project_arguments('-D_GNU_SOURCE', '-DENABLE_DMABUF', language : 'c')
-	else
-		warning('dmabuf was disabled due to missing dependencies')
-	endif
+	sources += ['src/dmabuf_source.c', 'proto/wlr-export-dmabuf-unstable-v1-protocol.c']
+	add_project_arguments('-D_GNU_SOURCE', '-DENABLE_DMABUF', language : 'c')
 endif
 
 shared_library(

          
M src/dmabuf_source.c +29 -82
@@ 1,5 1,5 @@ 
 /*
- *  Copyright (C) 2019-2020 Scoopta
+ *  Copyright (C) 2019-2021 Scoopta
  *  This file is part of wlrobs
  *  wlrobs is free software: you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by

          
@@ 17,7 17,18 @@ 
 
 #include <dmabuf_source.h>
 
-static bool gl_init = false;
+#include <fcntl.h>
+#include <dlfcn.h>
+#include <unistd.h>
+#include <stdint.h>
+#include <stdbool.h>
+#include <pthread.h>
+#include <sys/mman.h>
+
+#include <wayland-client.h>
+
+#include <xdg-output-unstable-v1-client-protocol.h>
+#include <wlr-export-dmabuf-unstable-v1-client-protocol.h>
 
 struct wlr_frame {
 	uint32_t format;

          
@@ 29,7 40,6 @@ struct wlr_frame {
 	uint32_t offsets[4];
 	uint32_t plane_indices[4];
 	gs_texture_t* texture;
-	EGLImage img;
 	struct zwlr_export_dmabuf_frame_v1* frame;
 };
 

          
@@ 95,14 105,12 @@ static void destroy(void* data) {
 
 	if(this->current_frame != NULL) {
 		gs_texture_destroy(this->current_frame->texture);
-		eglDestroyImage(eglGetCurrentDisplay(), this->current_frame->img);
 		free(this->current_frame);
 		this->current_frame = NULL;
 	}
 
 	if(this->next_frame != NULL) {
 		gs_texture_destroy(this->next_frame->texture);
-		eglDestroyImage(eglGetCurrentDisplay(), this->next_frame->img);
 		free(this->next_frame);
 		this->next_frame = NULL;
 	}

          
@@ 213,84 221,22 @@ static void object(void* data, struct zw
 	this->next_frame->plane_indices[index] = plane_index;
 }
 
-static void setup_texture_manual(struct wlr_source* this) {
-	EGLint fd, offset, stride;
-	switch(this->next_frame->plane_indices[0]) {
-	case 0:
-		fd = EGL_DMA_BUF_PLANE0_FD_EXT;
-		offset = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
-		stride = EGL_DMA_BUF_PLANE0_PITCH_EXT;
-		break;
-	case 1:
-		fd = EGL_DMA_BUF_PLANE1_FD_EXT;
-		offset = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
-		stride = EGL_DMA_BUF_PLANE1_PITCH_EXT;
-		break;
-	case 2:
-		fd = EGL_DMA_BUF_PLANE2_FD_EXT;
-		offset = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
-		stride = EGL_DMA_BUF_PLANE2_PITCH_EXT;
-		break;
-	default:
-		fd = EGL_DMA_BUF_PLANE0_FD_EXT;
-		offset = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
-		stride = EGL_DMA_BUF_PLANE0_PITCH_EXT;
-		break;
-	}
-
-	const EGLAttrib attr[] = {
-		EGL_WIDTH, this->next_frame->width,
-		EGL_HEIGHT, this->next_frame->height,
-		EGL_LINUX_DRM_FOURCC_EXT, this->next_frame->format,
-		fd, this->next_frame->fds[0],
-		offset, this->next_frame->offsets[0],
-		stride, this->next_frame->strides[0],
-		EGL_NONE
-	};
-
-	this->next_frame->img = eglCreateImage(eglGetCurrentDisplay(), EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
-	this->next_frame->texture = gs_texture_create(this->next_frame->width, this->next_frame->height, GS_BGRA, 1, NULL, GS_GL_DUMMYTEX);
-	glBindTexture(GL_TEXTURE_2D, *(GLuint*) gs_texture_get_obj(this->next_frame->texture));
-
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
-	glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, this->next_frame->img);
-
-	glBindTexture(GL_TEXTURE_2D, 0);
-}
-
 static void ready(void* data, struct zwlr_export_dmabuf_frame_v1* frame, uint32_t tv_sec_hi, uint32_t tv_sec_lo, uint32_t tv_nsec) {
 	(void) frame;
 	(void) tv_sec_hi;
 	(void) tv_sec_lo;
 	(void) tv_nsec;
 	struct wlr_source* this = data;
-	gs_texture_t* (*create_dmabuf_texture)(unsigned int width, unsigned int height,
-											enum gs_color_format format,
-											uint32_t n_planes, const int* fds,
-											const uint32_t* strides, const uint32_t* offsets,
-											const uint64_t* modifiers) = dlsym(RTLD_DEFAULT, "gs_texture_create_from_dmabuf");
-	if(create_dmabuf_texture == NULL) {
-		setup_texture_manual(this);
-	} else {
-		this->next_frame->img = NULL;
-		this->next_frame->texture = create_dmabuf_texture(this->next_frame->width, this->next_frame->height, GS_BGRA,
+
+	this->next_frame->texture = gs_texture_create_from_dmabuf(this->next_frame->width, this->next_frame->height, GS_BGRA,
 								this->next_frame->obj_count, this->next_frame->fds,
 								this->next_frame->strides, this->next_frame->offsets, NULL);
-	}
 
 	if(this->current_frame != NULL) {
 		if(this->current_frame->texture != NULL) {
 			gs_texture_destroy(this->current_frame->texture);
 		}
 
-		if(this->current_frame->img != NULL) {
-			eglDestroyImage(eglGetCurrentDisplay(), this->current_frame->img);
-		}
-
 		if(this->current_frame->frame != NULL) {
 			zwlr_export_dmabuf_frame_v1_destroy(this->current_frame->frame);
 		}

          
@@ 316,21 262,17 @@ static void cancel(void* data, struct zw
 	this->waiting = false;
 }
 
+static struct zwlr_export_dmabuf_frame_v1_listener dmabuf_listener = {
+	.frame = _frame,
+	.object = object,
+	.ready = ready,
+	.cancel = cancel
+};
+
 static void render(void* data, gs_effect_t* effect) {
 	(void) effect;
 	struct wlr_source* this = data;
-	static struct zwlr_export_dmabuf_frame_v1_listener dmabuf_listener;
 
-	if(!gl_init) {
-		dmabuf_listener.frame = _frame;
-		dmabuf_listener.object = object;
-		dmabuf_listener.ready = ready;
-		dmabuf_listener.cancel = cancel;
-
-		gl_init = gladLoadGLES2Loader((GLADloadproc) eglGetProcAddress);
-
-
-	}
 	if(!this->render || this->current_output == NULL) {
 		return;
 	}

          
@@ 342,7 284,12 @@ static void render(void* data, gs_effect
 	wl_display_roundtrip(this->wl);
 
 	if(this->current_frame != NULL) {
-		obs_source_draw(this->current_frame->texture, 0, 0, 0, 0, false);
+		gs_effect_t* effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
+		gs_eparam_t* image = gs_effect_get_param_by_name(effect, "image");
+		gs_effect_set_texture(image, this->current_frame->texture);
+		while(gs_effect_loop(effect, "Draw")) {
+			gs_draw_sprite(this->current_frame->texture, 0, 0, 0);
+		}
 	}
 	pthread_mutex_lock(&this->mutex);
 	pthread_cond_broadcast(&this->_waiting);

          
@@ 395,7 342,7 @@ static uint32_t get_height(void* data) {
 struct obs_source_info dmabuf_source = {
 	.id = "wlrobs-dmabuf",
 	.type = OBS_SOURCE_TYPE_INPUT,
-	.output_flags = OBS_SOURCE_VIDEO,
+	.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
 	.get_name = get_name,
 	.create = create,
 	.destroy = destroy_complete,