Updated index.html.
1 files changed, 1 insertions(+), 1 deletions(-)

M build/index.html
M build/index.html +1 -1
@@ 55,7 55,7 @@ function dir2loc(start,d){"( start d -> 
 function jumping(mob,d){"( mob d --) Set mob up for jump.";((mob)["state"]="JUMP");((mob)["x"]=0.0);((mob)["target"]=(dir2loc(mob.i,d)));((mob)["face"]=d2face[d]);return (frame_set(mob,0));};
 function game_loop(timestamp){(((cx) => {return (((fps_limit) => {return (((delta) => {return (((seconds_passed) => {return (((fps) => {return ((() => {return (((delta>=fps_limit)===false)?undefined:((() => {((Game)["log"]["keytick"]=(Game.log.keytick+1));((Game)["log"]["fps"]=fps);((Game)["timestamp_old"]=timestamp);((Game)["level"]["tick"]=(Game.level.tick+1));(draw(APP.screen,cx));return (animate());})()));})());})(((Math.round)((1.0/seconds_passed)))));})((delta/1000)));})((timestamp-Game["timestamp_old"])));})((1000/APP.fps)));})(Game.cx));return ((window["requestAnimationFrame"])(game_loop));};
 ((window["addEventListener"])("keyup",((e) => {((Game)["log"]["keytick"]=0);return (((idle) => {return ((("PLAY"===Game.level.state)===false)?(((("WINS"===Game.level.state)||("WAIT"===Game.level.state))===false)?((("LOSE"===Game.level.state)===false)?undefined:((() => {return (((("Enter"===e.key)||(" "===e.key))===false)?undefined:((() => {return (level_set(Game.nlevel));})()));})())):((() => {return (((("Enter"===e.key)||(" "===e.key))===false)?undefined:((() => {return (level_set((Game.nlevel+1)));})()));})())):((() => {return (((idle&&("z"===e.key))===false)?(((idle&&("x"===e.key))===false)?(((idle&&("a"===e.key))===false)?(((idle&&("s"===e.key))===false)?undefined:((() => {return (jumping(player,"nw"));})())):((() => {return (jumping(player,"ne"));})())):((() => {return (jumping(player,"se"));})())):((() => {return (jumping(player,"sw"));})()));})()));})((("IDLE"===player.state)||("IDL2"===player.state)||("SLEP"===player.state))));})));
-function init(){(level_set(3));(((canvas) => {return ((() => {return ((Game)["cx"]=((canvas["getContext"])("2d")));})());})(((document["getElementById"])("the-canvas"))));return ((window["requestAnimationFrame"])(game_loop));};
+function init(){(level_set(0));(((canvas) => {return ((() => {return ((Game)["cx"]=((canvas["getContext"])("2d")));})());})(((document["getElementById"])("the-canvas"))));return ((window["requestAnimationFrame"])(game_loop));};
 (init());
 </script>
 </body>