Updated README.md
Updated .hgignore to bypass test directory.
Bumped version number.
Got scoring working. A bit nasty, especially for penalties, but works.
Adding score counters. Fixed cloud miss marker.
Reworked dragon drawing. Got debug key wired up (d). Fixed cloud target.
Rigid body stuff is now working!
Tried spring system from Eloquent JavaScript. Didn't really work the way I'd hoped. But after trying a rigid body system, I am wondering if there's something wacky in my code. Removing for now in favour or rigid system, which /should/ work. Right now it half-works. X does the right thing. Y does something... extra wacky.
Now busts clouds!
Set up .hgignore to also ignore Krita autosave files. Redid sprites for dragon and clouds. Limited clouds to 20 -- I left the game running while I was talking on the phone and a lot of clouds really slows it down.
Now drawing pearl instead of red blob. Sped up clouds, made more frequent.
Did I mention the 2D vector math library I added in the last update? Also got clouds starting to work.
Got eyeball watching target!
Drawing dragon's eye and starting to figure out how vectors can work for me!(TM)
Smoothing out mouse movements.
It's rough, but now drawing dragon body and tail, which approach the dragon head instead of the ball.
Getting dragon to follow the ball. Forgot to turn off background when exporting sprites. Fixed.
Added dragon sprites.
Adding code to read sprites. Fixed stacking bug for drawing ball. Also drawing line to connect them all and converted TRAIL to list of conses so I can feed dc draw-lines with it.
Bugfix: Now draws fade in correct order. Added licence information.