Using GildedRose to introduce F#
8a6c31e795a1 — MiyamotoAkira default tip 3 years ago
All the changes to the code have been done.
451181e60175 — MiyamotoAkira 3 years ago
Refactoring Program and changing Item from class to F# Record Type
d63492e75d84 — MiyamotoAkira 3 years ago
Changed test to reflect the c# version


browse log



#Gilded Rose Refactoring Kata

This repo is to be used as an example of start the usage of F#.

#Original Documentation: Gilded Rose Refactoring Kata

Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system:

  • All items have a SellIn value which denotes the number of days we have to sell the item
  • All items have a Quality value which denotes how valuable the item is
  • At the end of each day our system lowers both values for every item

Pretty simple, right? Well this is where it gets interesting:

  • Once the sell by date has passed, Quality degrades twice as fast
  • The Quality of an item is never negative
  • "Aged Brie" actually increases in Quality the older it gets
  • The Quality of an item is never more than 50
  • "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
  • "Backstage passes", like aged brie, increases in Quality as it's SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert

We have recently signed a supplier of conjured items. This requires an update to our system:

  • "Conjured" items degrade in Quality twice as fast as normal items

Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the Item class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover for you).

Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters.

#Getting Started

Clone the repository. Run build.bat from Powershell. If you see output similar to the following screenshot, you are ready to start refactoring.

alt text

#Who, What, Why?

Who: @TerryHughes, @NotMyself

What & Why: Refactor This: The Gilded Rose Kata



#Suggested attribution

This work is by @TerryHughes, @NotMyself

The repository can be found at