Update test fragment shader to return a vec4
1 files changed, 3 insertions(+), 3 deletions(-) M examples/rendy.rs
M examples/rendy.rs +3 -3
@@ 34,11 34,11 @@ fn compile_shader() -> Vec<u8> { name: String::from("fragment"), params: vec![Param { name: "input".into(), - typ: Type("F32".into()), + typ: Type("Vec4F".into()), }], - returns: Type("F32".into()), + returns: Type("Vec4F".into()), //body: vec![Expr::Var("input".into())], - body: vec![Expr::Literal(Lit::F32(0.1))], + body: vec![Expr::Literal(Lit::Vec4F(1.0, 0.0, 1.0, 1.0))], }); let program = vec![vert, frag]; let ctx = ch::verify::verify(program).unwrap();