Update test fragment shader to return a vec4
1 files changed, 3 insertions(+), 3 deletions(-)

M examples/rendy.rs
M examples/rendy.rs +3 -3
@@ 34,11 34,11 @@ fn compile_shader() -> Vec<u8> {
         name: String::from("fragment"),
         params: vec![Param {
             name: "input".into(),
-            typ: Type("F32".into()),
+            typ: Type("Vec4F".into()),
         }],
-        returns: Type("F32".into()),
+        returns: Type("Vec4F".into()),
         //body: vec![Expr::Var("input".into())],
-        body: vec![Expr::Literal(Lit::F32(0.1))],
+        body: vec![Expr::Literal(Lit::Vec4F(1.0, 0.0, 1.0, 1.0))],
     });
     let program = vec![vert, frag];
     let ctx = ch::verify::verify(program).unwrap();