README: Update.
neonlib: Update.
openmsx.tcl: Boot up faster.
3b6fca134f82 — Laurens Holst 6 months ago
openmsx.tcl: Don’t exclude int from vdp time.
5d5eb1b777c0 — Laurens Holst 6 months ago
neonlib: Update with VDP command execution profiling.
3e0b7f0d6e6c — Laurens Holst 6 months ago
Dialog: Remove tick, do it in the game frame update.
d1d90bf72fd5 — Laurens Holst 6 months ago
Rain: Remove tick, do it in the sprite attributes update.
ad676d903d17 — Laurens Holst 6 months ago
ManaShroud: Remove tick, do it in the sprite attributes update.
231c9d703482 — Laurens Holst 6 months ago
ManaShroud: Pass counter by argument, no more need for particle class.
3c4e2e36f21c — Laurens Holst 6 months ago
ManaShroud: Remove y offset from step, just calculate it.
c4173c0033e9 — Laurens Holst 6 months ago
ManaShroud: Count in increments of 4.

Duration must be a power of 2. Simplifies the counting.
f61573dc4c6b — Laurens Holst 6 months ago
ManaShroud: Randomise using a LUT rather than Xorshift.
ae535685c5a3 — Laurens Holst 6 months ago
ManaShroud: Extract ManaShroudParticle class.
aa7bb37c610a — Laurens Holst 6 months ago
TileAnimation: Don’t tick twice every game frame.
d0f9d2dcea6b — Laurens Holst 6 months ago
VDPCommandEx: Add WaitReadyS2 method.
df9102748a8e — Laurens Holst 7 months ago
tilemap: Bring the action a bit closer, and add a border of trees.
60201d4228c4 — Laurens Holst 7 months ago
Vector: Introduce Vector classes for x/y and width/height pairs.
facb52368b5e — Laurens Holst 7 months ago
glass: Update, no longer needs to be on same line as label to dereference.
4967026544d2 — Laurens Holst 7 months ago
neonlib: Update with some profiler performance improvements.
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