openmsx.tcl: Boot up faster.
openmsx.tcl: Don’t exclude int from vdp time.
neonlib: Update with VDP command execution profiling.
Dialog: Remove tick, do it in the game frame update.
Rain: Remove tick, do it in the sprite attributes update.
ManaShroud: Remove tick, do it in the sprite attributes update.
ManaShroud: Pass counter by argument, no more need for particle class.
ManaShroud: Remove y offset from step, just calculate it.
ManaShroud: Count in increments of 4.
Duration must be a power of 2. Simplifies the counting.
ManaShroud: Randomise using a LUT rather than Xorshift.
ManaShroud: Extract ManaShroudParticle class.
TileAnimation: Don’t tick twice every game frame.
VDPCommandEx: Add WaitReadyS2 method.
tilemap: Bring the action a bit closer, and add a border of trees.
Vector: Introduce Vector classes for x/y and width/height pairs.
glass: Update, no longer needs to be on same line as label to dereference.
neonlib: Update with some profiler performance improvements.