Audio: Remove the 8K track size limit.
Audio: Rename End command to Jump.
Audio: Fix issue with a 7FH wait being processed as end.
Copyright 2016 Laurens Holst
Tile² game engine
Tile² is free and open source software. If you want to contribute to the project you are very welcome to. Please contact me at any one of the places mentioned in the project information section.
You are also free to re-use code for your own projects, provided you abide by the license terms.
Tile² depends on the library project Neonlib; it is recommended to clone the project with Mercurial so they will automatically be pulled in at the correct version, otherwise you have to download them manually:
hg clone https://hg.sr.ht/~grauw/tiletile
Building the project is easy on all modern desktop platforms. On MacOS and
Linux, simply invoke make
to build the binary and symbol files into the
bin
directory:
make
Windows users can open the Makefile
and build by pasting the line in the
node_modules
and all
targets into the Windows command prompt.
To launch the build in openMSX after building, invoke the make run
command.
Note that the glass assembler which is
embedded in the project requires Java 8. To check
your Java version, invoke the java -version
command.
Additionally, the conversion tools are written in JavaScript for Node.js. You need to have Node.js and NPM installed.