@@ 96,12 96,12 @@ Face_Render: PROC
bit 0,(ix + Face.hasX)
jr nz,HasX
set 0,(ix + Face.hasX)
- ld (ix + Face.x),d
+ ld (ix + Face.x),e
ld (ix + Face.z),b
ret
HasX:
res 0,(ix + Face.hasX)
- ld e,(ix + Face.x)
+ ld d,(ix + Face.x)
ld a,(ix + Face.z)
add a,b
rr a
@@ 178,19 178,19 @@ NoOverflow:
; hl = span buffer (l is insignificant, assumed 0)
; iy = this
FaceEdge_RenderLeft: PROC
- ld d,(ix + FaceEdge.x)
+ ld e,(ix + FaceEdge.x)
ld b,(ix + FaceEdge.z)
- ld a,d
+ ld a,e
sub (ix + FaceEdge.stepx)
- ld e,a
+ ld d,a
ld a,(ix + FaceEdge.error)
add a,(ix + FaceEdge.dx)
jr nc,NoOverflow
- dec e
+ dec d
sub (ix + FaceEdge.dy)
NoOverflow:
ld (ix + FaceEdge.error),a
- ld (ix + FaceEdge.x),e
+ ld (ix + FaceEdge.x),d
push ix
ld a,(ix + FaceEdge.face)
ld c,(ix + FaceEdge.face + 1)