M src/Edge.asm +4 -0
@@ 1,6 1,10 @@
;
; An edge
;
+; Using Bresenham’s Run-Slice algorithm
+; See Michael Abrash’s Graphics Programming Black Book chapter 36
+; http://downloads.gamedev.net/pdf/gpbb/gpbb36.pdf
+;
Edge: MACRO ?vertex1, ?vertex2, ?material
super: Renderable Edge_Render
x:
M src/FaceEdge.asm +4 -0
@@ 1,6 1,10 @@
;
; A face edge
;
+; Using Bresenham’s Run-Slice algorithm
+; See Michael Abrash’s Graphics Programming Black Book chapter 36
+; http://downloads.gamedev.net/pdf/gpbb/gpbb36.pdf
+;
FaceEdge: MACRO ?vertex1, ?vertex2, ?face
super: Renderable FaceEdge_Render
x: