@@ 397,8 397,8 @@
<p>
As we know though YJK mode can generate 19268 colours. Where did the remaining
2884 colours go? YJK’s 17 bits allow for 131072 different values, but most of
- these fall outside the range of 15-bit RGB. Values that are out of range are
- clipped to [0, 31].
+ these fall outside the range of 15-bit RGB. This is called “out of gamut”.
+ Values that are out of range are clipped to [0, 31].
</p>
<figure>
@@ 521,6 521,29 @@
</p>
<p>
+ Some additional tips:
+</p>
+
+<ul>
+ <li>
+ Align the vertical edges in your graphics to the 4×1 grid to minimise
+ the effect of colour bleed.
+ </li>
+ <li>
+ Use the out of gamut colours of the Y ramps to your advantage, their hue
+ changes more than usual so they give some extra flexibility.
+ </li>
+ <li>
+ In situations where you can’t use the colour you want, try to match its
+ brightness so that the colour difference is harder to spot.
+ </li>
+ <li>
+ The eye is sensitive to edges, so de-block visible edges of colour bleeding
+ by adding detail or dithering in them.
+ </li>
+</ul>
+
+<p>
In the end to which degree you want to apply these techniques depends on how much
time you want to invest. Please share your experiences and tips and tricks in the
<a href="https://www.msx.org/forum/msx-talk/development/creating-pixel-art">msx.org