A Pushdown Automaton toolkit for Kotlin. It's based on the State Manager from the Amethyst project.
A Pushdown Automaton is a combination of a Stack and a State
Machine. Transitioning between states is accomplished via stack operations like
pop, which allows you to encapsulate a state's behavior in a small
single-responsibility class instead of making a class vary its behavior based on
To set up a Pushdown Automaton, you'll need to:
If you use Gradle, in your
I don't know yet; this is my first Kotlin library. ;)
While Pushdown does not contain any Amethyst Game Engine source code, it does borrow heavily from its ideas and nomenclature. Many thanks to the Amethyst team for the inspiration.
Thanks also to Alyssa Verkade for the initial idea.
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