upgrade to libGDX 1.9.5

fix #18
had to adapt AnimatedSprite to new Animation syntax, see http://www.badlogicgames.com/wordpress/?p=3980 or https://github.com/libgdx/libgdx/blob/ac05c1911ebd4f4743a2a6ee57e236f3519b5f45/CHANGES
2 files changed, 3 insertions(+), 3 deletions(-)

M gradle/common.gradle
M src/main/net/dermetfan/gdx/graphics/g2d/AnimatedSprite.java
M gradle/common.gradle +1 -1
@@ 7,7 7,7 @@ ext {
 	libName = 'libgdx-utils'
 	nameAppendix = project == rootProject ? '' : (project.parent != rootProject ? project.parent.nameAppendix + '-' : '') + project.name
 	nameFull = libName + (nameAppendix.empty ? '' : "-$nameAppendix")
-	libgdxVersion = '1.9.4'
+	libgdxVersion = '1.9.5'
 }
 
 group = 'net.dermetfan.libgdx-utils'

          
M src/main/net/dermetfan/gdx/graphics/g2d/AnimatedSprite.java +2 -2
@@ 33,7 33,7 @@ import com.badlogic.gdx.graphics.g2d.Tex
 public class AnimatedSprite extends Sprite {
 
 	/** the {@link Animation} to display */
-	private Animation animation;
+	private Animation<TextureRegion> animation;
 
 	/** the current time of the {@link Animation} */
 	private float time;

          
@@ 52,7 52,7 @@ public class AnimatedSprite extends Spri
 
 	/** creates a new {@link AnimatedSprite} with the given {@link Animation}
 	 *  @param animation the {@link #animation} to use */
-	public AnimatedSprite(Animation animation) {
+	public AnimatedSprite(Animation<TextureRegion> animation) {
 		super(animation.getKeyFrame(0));
 		this.animation = animation;
 	}