Multiplayer library for the libGDX Box2D extension using KryoNet
removed unnecessary keywords
updated libgdx-utils to 0.9.1
updated gradle wrapper to 2.6

clone

read-only
https://hg.sr.ht/~dermetfan/libgdx-box2d-multiplayer
read/write
ssh://hg@hg.sr.ht/~dermetfan/libgdx-box2d-multiplayer

Build Status

#Versioning

The version number consists of MAJOR.MINOR.PATCH.

  • MAJOR is incremented whenever the fuck I want. Resets MINOR to 0.
  • MINOR is incremented when backwards-incompatible changes are made. Resets PATCH to 0.
  • PATCH is incremented when backwards-compatible changes are made, such as bug fixes or new features.

#Philosophy

Legacy tends to prevent you from writing the best code possible. Being compatible with previous versions is therefore of low priority.