removed Constants
2 files changed, 2 insertions(+), 29 deletions(-)

R core/src/net/dermetfan/jigsawPuzzle/Constants.java => 
M core/src/net/dermetfan/jigsawPuzzle/screens/PlayScreen.java
R core/src/net/dermetfan/jigsawPuzzle/Constants.java =>  +0 -24
@@ 1,24 0,0 @@ 
-/** Copyright 2014 Robin Stumm (serverkorken@gmail.com, http://dermetfan.net)
- *
- *  Licensed under the Apache License, Version 2.0 (the "License");
- *  you may not use this file except in compliance with the License.
- *  You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- *  Unless required by applicable law or agreed to in writing, software
- *  distributed under the License is distributed on an "AS IS" BASIS,
- *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *  See the License for the specific language governing permissions and
- *  limitations under the License. */
-
-package net.dermetfan.jigsawPuzzle;
-
-/** @author dermetfan */
-public class Constants {
-
-	public static final boolean debug = true;
-
-	public static final float tolerance = 10;
-
-}

          
M core/src/net/dermetfan/jigsawPuzzle/screens/PlayScreen.java +2 -5
@@ 29,7 29,6 @@ import com.badlogic.gdx.scenes.scene2d.u
 import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop;
 import com.badlogic.gdx.utils.viewport.ScreenViewport;
 import net.dermetfan.jigsawPuzzle.Assets;
-import net.dermetfan.jigsawPuzzle.Constants;
 import net.dermetfan.jigsawPuzzle.puzzle.JigsawPuzzle;
 import net.dermetfan.jigsawPuzzle.puzzle.JigsawPuzzle.Piece;
 import net.dermetfan.jigsawPuzzle.puzzle.JigsawPuzzle.Source;

          
@@ 45,7 44,7 @@ public class PlayScreen extends ScreenAd
 
 	public PlayScreen() {
 		stage = new Stage(new ScreenViewport(), batch); // make the stage use the batch (by default, it creates a SpriteBatch, but we need a PolygonSpriteBatch
-		stage.setDebugAll(Constants.debug);
+		stage.setDebugAll(true);
 		Gdx.input.getTextInput(new TextInputListener() { // temporary solution - ask user for name of the level directory to load psh files (pieces) from
 			@Override
 			public void input(String level) {

          
@@ 70,8 69,6 @@ public class PlayScreen extends ScreenAd
 	private void start(String level) {
 		stage.clear(); // clear everything for subsequent calls
 		Table table = new Table();
-		if(Constants.debug)
-			table.debug();
 		table.setFillParent(true); // make table fill the whole stage
 		stage.addActor(table);
 

          
@@ 95,7 92,7 @@ public class PlayScreen extends ScreenAd
 
 		DragAndDrop dnd = new DragAndDrop();
 		dnd.addSource(new Source(board, dnd, puzzle));
-		dnd.addTarget(new Target(board, puzzle, Constants.tolerance) {
+		dnd.addTarget(new Target(board, puzzle, 10) {
 			@Override
 			protected void solved() {
 				dialog.hide();