add effect state test to channel
1 files changed, 10 insertions(+), 0 deletions(-) M player/channel.go
M player/channel.go +10 -0
@@ 11,6 11,16 @@ type Channel struct { //buffer *beep.Buffer //streamer beep.Streamer //streamer beep.StreamSeeker + + // Current effect state (test) ? + curEffect *Effect + // XXX TODO: add/test EffectState structure ? + // Pitch effect state ? (modifier) + effStatePitch float64 + // Volume effect state ? + effStateVol int // ? + + // Current instrument player instrumentPlayer *InstrumentPlayer