add effect state test to channel
1 files changed, 10 insertions(+), 0 deletions(-)

M player/channel.go
M player/channel.go +10 -0
@@ 11,6 11,16 @@ type Channel struct {
 	//buffer         *beep.Buffer
 	//streamer       beep.Streamer
 	//streamer       beep.StreamSeeker
+
+	// Current effect state (test) ?
+	curEffect *Effect
+	// XXX TODO: add/test EffectState structure ?
+	// Pitch effect state ? (modifier)
+	effStatePitch float64
+	// Volume effect state ?
+	effStateVol int // ?
+	
+
 	// Current instrument player
 	instrumentPlayer *InstrumentPlayer