other example scene
1 files changed, 1 insertions(+), 0 deletions(-) M dryads-wake.w
M dryads-wake.w +1 -0
@@ 1237,6 1237,7 @@ define : test scene Print to be continued ... ;; set! state : game-state-outcomes-add! state outcome-killed-the-dryad + ;; set! state : game-state-outcomes-add! state outcome-kindred-house-dryad if scene (eval (string->symbol scene) %this-module ) state ;; second-dryad-the-child state