initial working websocket support with static page and js interaction
initial working websocket output
add first webserver try
note that the dryad haunts the house and add some wait-time before the market
fix: missing space after .
create a define-scene form which saves the game state, so loading the game starts at the scene
rename *-key to *-id, use game-state-key to keep results
store scene state after battle and add info of skills before choice
refactor: cleanup and document game-state procs
fix: mixed up counter and list selection
do not die with an infinite number of choices
test getting the profile state and refactor