note that the dryad haunts the house and add some wait-time before the market
fix: missing space after .
create a define-scene form which saves the game state, so loading the game starts at the scene
rename *-key to *-id, use game-state-key to keep results
store scene state after battle and add info of skills before choice
refactor: cleanup and document game-state procs
fix: mixed up counter and list selection
do not die with an infinite number of choices
test getting the profile state and refactor
move ask to pure wisp
allow running specific procedures with --scene <name of the scene>
factor out name generation into names module